tarkov fragmentation chance

5. Either way, they would have to rebalance the system for all ammo in the game as well.. Escape from Tarkov is a hardcore and realistic online first-person action RPG/Simulator with MMO features and a story-driven walkthrough. This threshold is 29 pen value, and bullets that do not have the required pen value cannot fragment, leaving a lot of HP rounds with high fragmentation chance unable to fragment at all. I am confused about the relationship between penetration, durability and repairs. Press question mark to learn the rest of the keyboard shortcuts. It's easy to prove it doesn't do what he thinks it does. *Currently, there is a bug where the projectiles do not fragment below 20 penetration power, regardless of the specified fragmentation chance. Its important to note that both the Ears zone and the unzoned head below it is visible from the front due to the cylindrical shape of the hitbox and the front zones angles only being 120 degrees wide. From what I have been reading, it seems the flesh damage of each round with sub 20 pen, that has a high fragmentation chance, is inflated in a way to compensate for the current fragmentation bug And when they are able to implement the fragmentation mechanic on these rounds, their flesh damage will be lowered to balance and compensate for the high chance to fragment. Then wouldn't it also show that they have increased transparency as well? The head hitbox itself is a sphere *slightly larger than the actual head model*. Your previous content has been restored. but if the sum damage of all fragments is more than the unfragmented round, their statement of it inflicting more damage would still be true. Issue fragmentation - this means that bullet can split after body penetration and inflict way more damage As said in OP we already knew the feature was in the game, and there are posts from months back showcasing bullet deflection, so its not like weve been kept completely out of the blue. New comments cannot be posted and votes cannot be cast. Restore formatting, The durability damage taken from bullets is based on the penetration value of the ammo and the armor level of the armor, multiplied by the ammo's armor damage% and the armor material's destructibility%. September 9, 2021 in Questions, Recent happenings with blacked limbs, and comments about blackened chest/head from Nikita has gotten me thinking about another bug some of us might be aware of. The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. Display as a link instead, New comments cannot be posted and votes cannot be cast. Change). Rarely the fragments can penetrate the body part and hit another body part due to the fragments change in direction that normally wouldnt be hit, causing damage to nearby body parts. The angle of impact has no effect on armor except for helmets, which bullets can ricochet off of. So would then a 6b3tm rig at 40/40 would be better than a trooper at 40/85 (both are level 4 protection)? I love running 7.62x51 because of the power of the bullets, m62 is amazing all wipe, m61 is good for sniping and m80 is budget early to mid wipe. I was doing a night run (no armour, backpack, shotgun with ap/20) because i needed to finish some quests. The angle of impact has no effect on armor except for helmets, which bullets can ricochet off of. Ryagi, Armor simply provides it's protection to specific hitboxes and head "zones", and when those hitboxes are struck by a bullet the armor protects them. They assume reading comprehension. The Top zone angles create an area of protection in a circle around the top part of the head, starting at a few inches above the temples of the face and going all the way around. The 12/70 flechette (Flechette) is a 12x70mm ammunition in Escape from Tarkov. If you want to find the effective durability of different armor to compare how durable different armors are, use the following formula: EffectiveDurability = Durability Destructibility Escape from Tarkov Wiki is a FANDOM Games Community. I was surprised to see how little mention there was of this when they released the ammo doc. I wouldn't say this affects bug testing unless there is a bug that we only realized because of this graph (correct me if I'm wrong, but there isn't any). Major Client-Side changes to Ballistics are coming in the future. Could you add a example equation about armor durability damage? 5625365!kappa If the bullet penetrates, it deals between 0% and 40% less damage based on an algorithm that uses the bullet's pen value and the armor's class and durability%. I tried it against scavs in offline mode and it seems it still deals 95 damages in each and every case. Armor protection is also simulated realistically, stopping bullets entirely instead of providing a damage reduction like in most other games. This feature is still WIP. The maximum probability of fragmentation is 1. It outperforms the commercially available 919 mm Parabellum ordnance and corresponds to the more powerful 919 mm NATO army rounds (919 +P). Crafting x1 Leatherman Multitool + x1 The chart below breaks out each of the best ammunition for each weapon type Fragmentation Chance (Out of 1): The bullet's chance to shatter after entering the enemy's body. If the bullet penetrates, it deals between 0% and 40% less damage based on an algorithm that uses the bullets pen value and the armors class and durability %. Get the full episodes here:https://www.youtube.com/watch?v=yc05hVZnM-Ehttps://anchor.fm/pogcastliveTwitch. Rant: I've played since second ever wipe, and I believe the game is so unfriendly to new players by now that i Press J to jump to the feed. Bullets can also fragment when penetrating a player's body, dealing 50% bonus damage to the affected body part (Note: Due to a bug this currently only works on limbs). Change), You are commenting using your Twitter account. Ive searched but dont see an explanation of the math anywhere. That's how I understand it. When tilted up, there may be a small sliver of unzoned head, which is always unprotected. Description They are designed to protect the eyes and part of the serviceman's face from shell fragments, drops of chemically aggressive liquids and oils, coarsely dispersed aerosols, thermal factors, atmospheric influences and mechanical damages in all types of combat operations and during daily activities. . If you are using a phone, turn it sideways for a full view. Its probably tough to program the ability of travel for each type of fragment / bullet type, also likely wanting to be based on where the hit lands, path of entry, internal body systems.. Is this shit normal? Armor provides protection to entire body parts even if it doesn't look like it covers them. So no matter what armor you're wearing they always provide the same area of protection to whatever body parts they say they protect on their inspection screen. Manage all your favorite fandoms in one place! When shrapnel moves slower than 400 m/s causes more tissue damage irl rips and tears instead of it having a higher velocity and entering cleaner, He isnt asking how it works irl, he's asking how the math works in the game. It varies, but is usually around 10-15% less. What do you think needs to be done, or is it working as intended? The minimum durability damage armor can take from a single hit is 1, including from individual buckshot pellets. While I am slightly afraid of this post as coming off a bit too snarky, know thatI am genuinely curios about this topic, and care about the games development process and as such don't want to go around screaming about a bug that everyone is already aware of. Lv. ***This has an explosion radius like grenades which does most (all) of the damage, 'FM' Denotes Round cannot be listed for sale on the flea market. When your body is hit, if that body part that was hit (or head zone) has body armor or a helmet protecting it, the game checks to see if the bullet penetrates or doesn't. So two fragments of a bullet with 100 damage and pen value would each have 25 damage and pen value, but 4 created from the same bullet would have 12.5 damage and pen value. Started 37 minutes ago, By This % is based on the specific armors blunt throughput stat, the pen value of the ammo, and the armors class and remaining durability %. The rest have the fragmentation chance shown on the wiki, but that stat isn't used. (LogOut/ If your post is about a potential bug, glitch or exploit with Escape From Tarkov please report it through the Game Launcher. For example, will Gen4 with 25/25 durability increase the risk that even small amounts of damage to your armor (small arms, buckshot) will greatly reduce the percentage of reduction of damage? A 5.7x28mm FN R37.X cartridge with a 2.4 gram open-point bullet made entirely of copper, in a brass case. Create an account to follow your favorite communities and start taking part in conversations. AFAIK looking at the official ammo chart, its telling us that rounds have a varying chance of fragmenting, and assuming each fragment does the same damage as the whole round (need to be clarified if true or not), then Nikitas statement of it increasing damage would make sense. Make bullets fragment when they penetrate flesh which makes it more realistic (fragment on hitting bone). Table of all calibers and their penetration chance against certain armor classes The minimum durability damage armor can take from a single hit is 1, including from individual buckshot pellets. You can post now and register later. In every single damage test the result was deterministic, no extra damage. Fragmentation Chance (Out of 1): The bullet's chance to shatter after entering the enemy's body. In all, when wearing a helmet that covers all 5 zones, there is full coverage across most of your head except for the unzoned small slivers of neck below the Ears and Nape, and a tiny sliver of neck in the front when the head is tilted back. Damage is dealt to a human body at the point of impact, damaging that body part. 5.7x28mm R37.X (R37.X) is a 5.7x28mm ammunition type in Escape from Tarkov.. Escaper!The available editors are still taking care of the remaining patch 0.13, and ongoing changes. The damage dealt by a bullet is based only on the bullet itself, and not by the gun it was fired from. Has the issue on the pulsefire haste DPI been solved? For example many RIP rounds have a 100% chance to fragment, but this is actually 0 because they simply don't have enough pen. Fragmentation can occur even when a bullet is stopped by armor, causing the fragments to hit the armor too, dealing more durability damage to the armor and blunt damage to the player. So no matter what armor youre wearing they always provide the same area of protection to whatever body parts they say they protect on their inspection screen. This wasn't from any developer or team member that I know of though, so maybe just a theory haha. Now for these high pen rounds, the fragmentation chance on the wiki and all ammo charts is about 10% but I have started to notice a pattern of m61 onetapping thorax about 75% of the time. Ahh M80 This round is like a burger and fries after a long hard day - it may not be the flashiest, but damn does it get the job done. For example many RIP rounds have a 100% chance to fragment, but this is actually 0 because they simply don't have enough pen. Otherwise, zoom in or press on the grey area of each table to swipe them. Have the devs eversaid anything on this subjectthat I have missed? https://i.gyazo.com/36f4f3aeedca38055da84dbb349d0c2a.png. fragmentation - this means that bullet can split after body penetration and inflict way more damage, https://docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview?sle=true#gid=0. There's no trace of it in the game files either. Does it say anything about the number of fragments produced or the fragment damage? I've been trying new weapons and having great success with SMGs using ammo with high flesh damage and frag chance, usually 1-2 hit kill on both scav and PMCs even if it wasn't a head or body shot. Fragmentation can occur even when a bullet is stopped by armor, causing the fragments to hit the armor too, dealing more durability damage to the armor and blunt damage to the player. loading times and loading loot extramlly slow after wiping computer. May someone explain me how it works please ? Escaper!The available editors are still taking care of the remaining patch 0.13, and ongoing changes. If the bullet does not penetrate, blunt damage is applied, which lets through a % of the base damage of the bullet to the body part hit. The chance is then rolled to determine whether or not the bullet penetrates. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); https://www.twitch.tv/nofoodaftermidnight, 0.12 Armor Durability Table - Explanation Inside - 4Game. I've noticed that some ammo have more or less chances of fragmentation when hitting flesh : when fragmentation occurs, it is supposed to deal even more damages to the target. Please contact the moderators of this subreddit if you have any questions or concerns. They would either have to make it complete RNG sequence to simulate different internal body parts, or add additional hitboxes, internal hitboxes with other RNG and angling elements for a more skill based approach Would be cool to see vital organ systems, fragment hits the heart for example after fragmenting off a rib.. Ballistics are an important part of Escape from Tarkov. Upvoted. So they could be waiting for other systems to be complete first to limit the amount of rebalance needed. An excerpt from our latest episode on the Pogcast!! Because each projectile causes a minimum of 1 durability loss to armor, it becomes effective at breaking down armor and eventually penetrating. Blunt damage is extremely low and not a notable factor in kill speed against anything other than level 2 body armors. I'm pretty new to this game. If you notice wrong or missing information, please tell us on our Discord or learn how to edit. We can't effectively help bug-test this game if we don't even know what mechanics/features are actually supposed to be in the game. Crazy, that. Meaning a 60/60 armor is calculated as 60/80, or 75%. ALL RIGHTS RESERVED. We are all thinking that fragmentation is bugged but it actually is not. UNBANNED! The required angles and the ricochet chance is determined by the helmet and is different for each individual helmet. Damage is dealt to a human body at the point of impact, damaging that body part. Last Updated 5/29/2020, though these mechanics and values rarely change. Bullets are also capable of penetrating walls and body parts, enabling the same round to damage multiple parts. In the above example EffectiveDurability =0.75/0.6=1.25 which means it can still have more than it's maximum durability (100 hitpoints). Description. The specific flight characteristics of a bullet is determined by the ammo type, and the chance of a bullet penetrating or ricocheting off of an object is determined by the material of the object and the type of bullet. haha. The penetration chance of a bullet hitting armor is calculated based on the armor's level, the armor's remaining durability%, and the ammo's penetration value. Other rounds may have significantly lower chances to fragment, based on another ammo stat called "Penetration Chance", which affects the bullet's ability . UNBANNED! Control your character freely - smooth speed and stance changes and transitions, leaning and proning. Ammo: Can be disabled via config. When your body is hit, if that body part that was hit (or head zone) has body armor or a helmet protecting it, the game checks to see if the bullet penetrates or doesnt. Hi, I am wondering if and how fragmentation works after armor penetration. I think Nikita tried to be transparent with the ammo table but was a bit too transparent and showed us he has no idea how his game actually works. Fragmentation is complicated, but at its core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullets damage and pen value split between them. So don't be fooled by what an armor looks like, check the protection zones to see what it actually protects. You may want to take a look at this first : https://docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview?sle=true#gid=0. From what I can tell as it is now, bullets with less than 20 pen have a 0% chance to fragment, even if that bullet is "Supposed to" have a chance to. Hiding your presence in Escape From Tarkov is crucial, and this kind of ammo helps you . There have been some patches however where Fragmentation mechanics for rounds of this nature are adjusted. So its fragments plus the bullet. UNBANNED! Pasted as rich text. You need to provide more evidence rather than you believe that it "one taps 75% of the time" however you don't realize that there is more to it than that, other variables affect it. Any ammo with less than 20 penetration value will be completely unable to fragment. There is no trace of this in the game. This is most clear with hollow point rounds like the ones named RIP, which have a 100% fragmentation chance and thus should be dealing 50% more damage to non-armored limbs. ALL RIGHTS RESERVED. I am a bot, and this action was performed automatically. (Namely a patch in 12.6.) Ceramics obviously crack and break and are very hard to repair so you lose 7-15 points max durability each time. As an example a 60/60 repaired LBT-6094A Slick Plate Carrier armor is calculated as 60/80, or 75%. Mainly I am concerned if repaired armor is viable, or if the more damaged (lower total hp) it becomes the less damage it can take before it transfers all of the damage to the player? The Jaws is also the front 120 degrees horizontally, and vertically starting from the bottom of the Eyes zone down to about the bottom of the neck, when facing forward. The chance is then rolled to determine whether or not the bullet penetrates. a 25/25 would be the same durability and pen chance as a 25/80. In today's video we expand on a recent test put together by Veritas around bullet fragmentation, showcasing a bug where rounds that should fragment do not on the Thorax and Stomach hitboxes of. I'm pretty new to this game. There is a strong correlation between the penetration chance the penetrating round had, and the damage reduction applied to it: The higher the chance the less damage reduction, with high armor classes and high pen values of ammo having lower reductions than others. To your knowledge, is that possible? most of the time. If the fragmentation chance in tables below is at 0.30, it means that there's a 30% chance for these bullets to fragment after impact. I noticed that slug had actually a solid 100% chance of fragmentation. Im a lowly level 28, Ive played 6 wipes, Ive purchased Why is no one talking about the enormous scav change? M995 has less pen, is 4 times more expensive and cant even onetap a ulach 50% of the time because of dmg reduction against armour. Most of the ammo is 5.56x45mm which makes it even more powerful than we thought. I know this is old but it excites me as well ! So when you buy an armor, if its 0/80 and you can repair it to 75/75, that would be better than buying a 68/68. Notes **Assuming all projectiles hit the target on every shot. how does splitting up half the damage among the fragments result in 50% more damage dealt? So bullet hits arm, fragments to 4 and maybe 2 hit chest. Finally, the Nape continues the last 120 degrees horizontally between the two Ears zones and goes from the bottom of the Top zone down to the same location the Ears end, leaving some unprotected head at the bottom of the neck. Features: Adds Damage, Damage to armor, Armor penetration, Fragmentation chance and Ricochet stats to the inspect view All of these have icons Damage shows total as well as individual damage of all pellets! So any bullet under 20 pen will never fragment. Hitboxes are always the same, whether youre clad in armor or completely naked, they never change in size or shape. The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. One shot in the chest with Just wanted to try how long it would take my Macbook Pro TIL, if you watch water through portal, the water dissapears. The durability % is calculated by dividing the current durability of the armor by the original maximum durability of the armor. Currently, the fragmentation chance is bugged, and chances will be lower than their chance implies. New comments cannot be posted and votes cannot be cast. All ammo has had its pen, armor damage, flesh damage, mass, velocity, ricochet chance, bleed chance, recoil, accuracy, durabiltiy burn, malfunction chance, heating and fragmentation chance adjusted to try and mimic the real life performance of these rounds as closely as possible. Powered by Invision Community. The only logical conclusion I can realize is that there is a chance of fragmentation post-pen. Surely this is not intentional, and for years I have always assumed "The Devs are probably aware of this bug and simply have plans to adjust things in the future, its not worth the effort touching something right now when its going to be changed/reworkedlater". Given the latest reality of bans, are our accounts safe? Feel your character via health and physical characteristics, including hydration, energy, blood pressure, bloodloss, fractures, contusion, intoxication, exhaustion, tremors and so on. I noticed that slug had actually a solid 100% chance of fragmentation. Is this simply a case of future proofing? New comments cannot be posted and votes cannot be cast. Some people believe that this change could impact gameplay a lot. Create an account to follow your favorite communities and start taking part in conversations. Durability of armor is important, the lower the current% of durability remaining the less protection the armor offers overall. Combined with a good suppressor - it can be a silent yet deadly combo. Bullets are also capable of penetrating walls and body parts, enabling the same round to damage multiple parts. Clear editor. Is this shit normal? (LogOut/ Press J to jump to the feed. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Notes The processes and math involved are complex with a lot of different factors, but I will break down the process and give rough estimates of what you can expect from some of the more complicated parts. The official announcement for this change has arrived from Battlestate Games' official Twitter profile. The required angles and the ricochet chance is determined by the helmet and is different for each individual helmet. The durability% is calculated by dividing the current durability of the armor by the original maximum durability of the armor. This cartridge was designed to provide tracing capabilities to the 7.62x51mm NATO caliber automatic weaponry used by the United States Army, being able to pierce through basic and intermediate body ballistic protections, in addition to provide a considerable stopping power effect. This has been implemented in this patch though, noticed it happening, the bullets sometimes deal damage to the limb next to it, and it's a huge amount of damage too, besides this it also applies bleeding. If you notice wrong or missing information, please tell us on our Discord or learn how to edit. Keeping the Escape From Tarkov playerbase up to date on the latest gameplay impacting changes. If someone can point me to one that would be amazing, and if by chance a Dev has an answer that would be even better! So if you take a few grazing shots, class 5 armour and now sit at 20/25 (a loss of 20%) would the next few shots result in a even less reduction of damage? The Ears cover a 60 degree horizontal angle on both sides of the head between the Nape and the Eyes zone, going down to about the start of the neck on the head model. Change), You are commenting using your Facebook account. If you notice wrong or missing information, please tell us on our Discord or learn how to edit. Thats why the options for repair are so different. Privacy Policy. The head hitbox is split into 5 protection zones, each correlating with an angle of impact. Nofood's strength is getting the data, unfortunately him and Veritas don't have the communication skills or desire to pass it along to the rest of us. Has the double-clicking issue on the GPW been eliminated? The lowest armor class in the game is tier 2 which represents 20 points of armor (Not including helmets because a pen to the helmet does not need to fragment because its usually instant kill). Escape from Tarkov simulates damage to the body and body armor. and our Fill in your details below or click an icon to log in: You are commenting using your WordPress.com account. Am I just getting lucky? While ceramic armor like Zhuk-6a and Gzhel-K will be almost broken after 2 repairs, Slick and Killa armor can be repaired many times and still retain good defense. If a bullet strikes a helmet within a certain range of angles, the round has a chance to ricochet determined by how shallow the angle is as well as the ricochet chance of the helmet. Developed by TSNIITOCHMASH in the early 90s. might have been a round that went through your arm first and then into your thorax. Hitboxes are always the same, whether you're clad in armor or completely naked, they never change in size or shape. A 5.7x28mm FN R37.X cartridge with a 2.4 gram open-point bullet made entirely of copper, in a brass case. If you have an account, sign in now to post with your account. 26x75mm distress signal flare (poison green), Can't penetrate in any reasonable amount of hits, Typically doesn't penetrate at all for a large number of hits, or starts with a very low chance and barely increases, Has a very low or no penetration chance initially and very slowly gains chance, Has a low penetration chance initially and slowly gains chance, or quickly damages armor until it penetrates, Starts with a low-medium penetration chance but quickly increases, Penetrates a large percent of the time initially, often quickly going to >90%. I have searched for answers to this question online but have yet to find any (To my knowledge) with actual dev responses. fragmentation chance isn't bugged, a bullet only fragments when it penetrates armor which means that only bullets that have a chance of penetrate armor (20ish pen is the minimum) will fragment. Ok thanks. For Escape From Tarkov Information and Game Mechanics. Got it. Started January 6, By The bullet is designed to expand upon impact, turning the bullet tip into a three-pointed star shape which petals are razor sharp, granting a considerable stopping power effect as well as causing . If a ricochet occurs it is the same as the helmet stopping the penetration as far as the penetration calculation is concerned, and blunt damage and durability damage continue as they would normally, however the health and durability damage is significantly lowered to the point that there is almost no blunt damage received and the helmet almost always takes the minimum durability damage, which is 1. There is a serious bug however, where bullets under a certain threshold of pen value cannot fragment at all when hitting players, and the actual fragmentation chance is lower than bullets stat implies due to implementation. Bullet flight is simulated realistically in Escape from Tarkov. Thanks, i think it would be a good fix to make from the devs and make the softer rounds more viable to use like hollow points and soft points etc. 5.7x28mm R37.X (R37.X) is a 5.7x28mm ammunition type in Escape from Tarkov. Armor penetration also shows what class it's rated/good against (this also adapts to changes in armor class resistances) The bullet is designed to expand upon impact, turning the bullet tip into a three-pointed star shape which petals are razor sharp, granting a considerable stopping power effect as well as causing substantial negative effects on the target after impact, at the cost of penetration capabilities, even against basic ballistic protection.

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tarkov fragmentation chance